Aura’s surname began with her giant of a warrior ancestor, the Locchaefen. In old Ayrdic, the name meant Lock on the Haven, and was given to him as the defender of the port town of Vine Haven more than 200 years earlier.
Aura’s name was supposed to be Aurora. Her mother Aurora died giving birth to her. Her sister Ester suggested naming the baby after their mother, but had a hard time saying the name. Their brother thought she said Aura. Their father Henry liked the way it sounded, so that’s what he named his newest daughter.
Aura was born on Haemmont 1.* It is also the first day of summer, and Parin, or the old feast day of Ystlena, the goddess of love.
Her astrological sign is Erasto, the sign of the lovers. ** It is the only dual sign in the zodiac. An Earth sign, most born under this sign are extremely tactile, somewhat slovenly, irritatingly stubborn, and rigorously sexual. However, being born on a change of the Wheel of the Year (Parin), Aura acquired some of the traits of the two signs at 90 degrees, which are both Fire signs. That gives her a speed, fastidiousness, and somewhat volatile temper not known in others born during this 28 day period.
Aura’s necklace is known as the Sacred Star. It is a septagram, with each of its seven points representing one of the elements; Air, Fire, Water, Earth, Metal, Light, and Spirit. Usually, the elements are assigned to directions: Air to east, Fire to south, Water to west, Earth to north, Metal to below, Light to above, and Spirit to center. On the Sacred Star, however, they are arranged simply by which element gets along with which.
She is a fantastic cook, having learned from her father and older sister. Her specialties are roasts and stews.
She eats and drinks too much simply because she adores the way things taste. If they’re good, that is.
Aura is famous as an ale fiend. Lesser known is her fondness for nutbreads and berry tarts, particularly from her own oven.
Aura grows her own herbs, for both culinary and magical uses.
Aura brews her own ale at home, from her father’s recipe.
She loathes any form of seafood, but will eat it if offered by a hostess. That is only good manners. Except for lamprey and eel. Those things look like worms, so “No thank you, I’m allergic.”
Other than carrots and potatoes, Aura is not fond of root crops. Radishes and turnips taste like dirt.
It’s a good thing Aura walks the mile into Hartshorn, and back, and performs her own chores. Otherwise, she might weigh considerably more than 150 pounds. At least a big chunk of that chunk is muscle.
Her favorite animal is a cat. She loves their aloof sense of independence.
Her second favorite is the raven, although she is fond of any bird.
The only animal Aura fears is a spider. Her fear borders on an obsession, and causes her to panic and hallucinate. The hand sized raft spider is the worst. Spindly cellar spiders aren’t much better. She has no fear of the small jumping spider, however. They’re cute, like grumpy old men with bristly moustaches.
Although Aura doesn’t own a horse, she is an excellent rider. She thinks bits are cruel and prefers to guide a horse with her legs and hands.
Her grandfather, Grimchester Lockhaven, built much of Hartshorn, or at least financed its construction. His crowning achievement is Fourth Wharf and Warehouse, commonly called the Lockhaven Dock. Aura visits the wharf whenever she needs to connect with her family.
Her other place to connect with her family is the Lockhaven plot in the temple cemetery, which has too many graves to suit her.
Aura inherited her nose and height from her father. Her face, figure, hair color, and eye color come from her mother.
Aura’s home is known locally as Big Hedge. It was probably a farm at one time, but no one remembers when that time was. It is 60 acres of untidy old growth forest, blackberry brambles, and fields that have not been cultivated in decades. The house has a stone first story and a waddle and daub second story. The roof is wooden shingle. A narrow tower is attached to the western side. Of course there is an ale cellar.
The house does have a shower out back, an outhouse, and an indoor sink in the kitchen. Aura’s master Sagacius, the wizard who taught her and owned Big Hedge before her, is the brother of a mad inventor after all.
She speaks five languages. She is fluent in Ayrdish, obviously, and Nebelish. She is also fluent in the Coadic variant of Tangoi, which makes her capable of communicating with the people of Garrania and Caillia to a fair level, and surprisingly Ogres as well. She thinks she’s fluent in Flumentine and Sollantine, but her stilted diction and syntax cause native speakers to almost die of laughter. Her competency in Karanthek extends only as far as being able to cast spells in the ancient language. ***
While normally a calm and loving woman, Aura can be riled. This is known as getting her Lockhaven up, her father’s term for blowing his stack. When that happens, she has the most vile mouth imaginable. Her ability to string together obscenities, and make them up, leave most people breathless.
Aura is competent with a quarter staff and a dagger. She is also a capable brawler, with powerful arms and legs honed from chopping firewood and gardening. She is totally incompetent with a sword or bow, although she has her late brother’s sword.
If she charged fees for her spells and charms, she might be modestly well off. As it is, the townsfolk insist on paying her with services and food. Right now, they’re rebuilding that ramshackle old farmhouse of hers. It’s a good thing, too. The roof has started to leak, and Aura is no carpenter.
* Our equivalent date: May 1. It is also known as May Day or Beltane (one sexy holiday). In older calendars it was the first day of summer.
** Our equivalent astrological sign: Erasto loosely translates into Taurus
*** Our equivalent languages: Ayrdish = English. Nebelish = German. Tangoi = Celtic. Coadic variant = Welsh. Flumantine = French. Sollantine = Spanish. Karanthek = Greek.
What wasn’t established in A Path of Stones will be in The Fires of Tallen Hall and Crimson Cloak. The fourth novel, The Enchantress of Hartshorn, will open with Aura being driven to distraction by the din of One-Eyed Rupert building her a barn, without any instigation on Aura’s part.