On one hand, it feels like the first month of 2019 has been totally wasted. On the other hand, it has been remarkably productive. I’ll cover the why it feels like a waste and how it’s been productive in a separate post. For this one, I want to focus on what occupied most of my time.
In preparation for 2019, I totally overhauled my 3D version of Aura Lockhaven.
First, she received totally new clothing textures. The originals dated to 2014. And they showed it. In the process, I gave her a totally new cloak that is actually designed for the Victoria 7 (Genesis 3 Female; such an unlovely term) model. For all of last year, I used the Anagenesis 2 skin shader system. While light on computer resources, it made Aura look gray and covered in metallic powder. I returned to a modified version of Sickleyield’s Beautiful Skin Iray, using all new maps. She looks much more lifelike. For her hair, I switched from Out of Touch’s system to Sloshwerk’s Colorwerks. This new system permits streaking of the hair, giving her hair a much more lifelike look.
The most dramatic change is in Aura’s body. I put Measure Metrics on her, following a change in height morphs. Now, Aura Lockhaven is a 36DD, with 38 inch hips. She overindulges and it goes to her hips and thighs. I discovered her 3D model had a chest circumference of 32 inches, while her bust was 41. That meant she was a 32I. Aura is endowed, but not stupid about it! She’s supposed to be a believable looking 3D model, a woman we could actually meet in a grocery store.
Well, she is now. She is now a true 36DD. In the process, I was able to give Aura’s breasts natural heft. They lay on her chest instead of sticking straight out. And she has a softer overall look. Her strength is from work, not a gym. Her stomach and lower body show her fondness for ale and sweetbreads.
Here is the Enchantress of Hartshorn, ready to face 2019:
A closer look at her overhauled body, and considering Aura likes being skyclad, she decided to pose nude:
How does she look in action?