Skimpwear! Armor or No Armor?

Believe it or not, I do have practical reasons for putting some of my female characters in skimpwear. So, you do not believe me. Figures. No … I did not mean figures were the reason for skimpwear on my characters! Well, maybe just a little. Anyway, for the heck of it, I thought I’d post my own personal thoughts regarding skimpwear in my stories and images. This is my own personal thought about the subject, and certainly not universal much less applicable elsewhere. Unless you want to start calling it the Boutwell Doctrine, in which case I’m vainglorious enough to like it.

First, I want to get several overused cards off the table.

1. Skimpwear Is Historically Inaccurate

Of course it is. What about the word fantasy in Fantasy don’t some people get? 95% of what appears in fantasy never happened in the history of our species. As a writer whose name I now forget once said, “Never let historical fact ruin a good story.” He also wrote historical fiction, so if he can bend the rules, I can shatter them. I’d say the same about “scientific fact.” If you want fact, read non-fiction. Fiction is about the story.

Or is it inaccurate? According to the Romans, the Picts fought stark naked. Considering the Romans built a wall to keep the Picts out of Britannia, and the Romans were not known for being craven cowards, I tend to believe them. So, there is at least one historical reference for minimal garments in combat.

2. Skimpwear Is Sexist

And? People who say that act as if sex appeal is a bad thing. But we are talking about a group who believes they were all immaculately conceived. I don’t believe any artform should be politically correct. It should be politically challenging. Right now, nudity and sex are politically challenging because both the Right and the Left in the USA hate those subjects. So bring it on! Rattle those cages!

Of course skimpwear is sexy. Look. We create our own personal fantasy women, and there is nothing wrong with that. Many of us also create our own personal fantasy men, and there is nothing wrong with that, either. I’m going to dress my characters to accentuate that fantasy interest. Ultimately, they’re for me. Yours are for you. If other readers/watchers want to join the party, so much the better.

I do understand the issue of putting a woman in a bikini while the man is fully dressed. That is not my fault! Not in 3D art it isn’t. Conan and Red Sonja are the visual standards for protagonists in Sword-and-Sorcery Fantasy. They’re both half-naked. I want my SnS characters to follow the standard. It’s easy in writing, or in hand drawn art. It isn’t so easy in 3D. There are closets full of good Sonjaesque outfits in 3D for women. Can’t say the same for guys. Unfortunately, few 3D content creators have made decent men’s skimpwear. I would put a guy in a codpiece in a nanosecond if one existed. In 3D, I’m stuck with what I can buy. In a written story, I’m an equal opportunity skimpwearist.

Why? Let’s get to that, shall we?

WARRIOR VERSUS SOLDIER

That is it right there. In my mind, at least.

As a subgenre of Fantasy, Barbarian/ Sword and Sorcery Fantasy differs from the Epic Fantasy in many ways. The primary difference is SnS revolves around a solitary figure on a personal mission, while Epic revolves around a team out to save the world. The solitary in SnS may pick up friends and associates along the way, and the team will break up at some point, but the focal points remain fairly fixed.

In my mind, that solitary figure in SnS is a warrior. The team member in Epic is a soldier. There lies the difference that determines their choice of clothing.

I’m going to pick a female warrior because they receive the brunt of the skimpwear condemnation, although most of these points are applicable to a man. She is essentially a lone guerilla. She doesn’t fight for flag, country, or king. She fights for herself, and a worthy cause. Hit and run is her specialty. She has no shame in retreating to a more advantageous position. It isn’t cowardly to refuse to attack a fortified position staffed with 100 archers. It’s practical! Stealth is her primary weapon. Sneak in behind the enemy, slice his throat, move on.

If she fights face-to-face, then she needs a woman’s advantages. A man generally relies on his brute strength to power his way through a fight. Forget the five minute broadsword fights you see in movies. Those didn’t happen. Those guys spent more time glaring at each other while they rested than they did dueling. The fencing duel belongs to the foil of the Musketeer, or to the katana of the Samurai. Anyway, even given the astonishing weight of a basic hand-and-a-half sword, or maybe because of it, men will still rely on their muscles to put power behind that swing. Women don’t have that upper body strength. They do however, have much faster reflexes, superior speed, and better agility.

Any solitary guerilla female warrior isn’t going to want her reflexes, speed, and agility compromised by extra weight. She wants to dance into combat, slice, and dance out as fast as possible. To me, then, the lack of armor is a tactical enhancement for those assets, counterbalancing her lack of strength. Nothing to bind the arms and legs, so she is free to move as quickly as possible.

Then, there is that stealth issue. Armor clanks! You can’t sneak up on someone wearing fifty pounds of scale or plate. The scabbard is going to be noisy enough as it is. No sense in our warrior giving away her location when she’s trying to work her way around the back of the target’s neck.

Skimpwear is practical for the female warrior. It’s practical for the male warrior, too. Just because he has that upper body strength doesn’t mean he wants to waste it lugging around an iron oven all day. Oh yeah. Armor is hot.

Not so for the soldier!

From seasoned general to puissant knight to raw recruit, that soldier is a brick in a wall. That wall needs to withstand a tremendous amount of punishment and hold. If it moves at all, it should move forward. Whether the soldier is a Roman at Alesia in the 1st Century BC or an Englishman at Agincourt in the 15th (the rough era upon which most fantasy is based, if it’s based at all), he’s going to face a variety of opponents. First, there will be a cloud of arrows shot at him from legions of archers. Then, here comes the cavalry, armed with ten to fifteen foot long lances, on horses traveling at 20 mph. Finally, he will face swordsmen. That soldier best be wearing armor, or he won’t survive more than thirty seconds. He does fight for flag, country, and king, and those three need him alive to fight again tomorrow.

Even women in soldier’s positions wore armor. Yes, they did fight. I’m thinking of the Vikings. In recent years, archeologists looked at the pelvic shape of bodies in Viking graves and noticed that half the raiders and traders were women. While Viking armor was minimal (boiled leather and chain), they did wear it. Vikings weren’t stupid.

So, if our warrior woman were a soldier in an army, you bet she’d wear armor. I just don’t create stories that involve organized armed forces, preferring to focus on just one character who moves fast.

MY CHARACTERS

Let’s apply this to my characters, namely Elisabeth Lovejoy, Aura Lockhaven, and Barbara the Protector. Elisabeth and Barbara are both warriors, so they wear skimpwear for the reasons I outlined above. Aura is an enchantress. That is a different cat up a different tree, but I’ll cover it anyway.

Skimpwear

Given what I just said about warriors, why do Barbara and Elisabeth dress so differently from each other?

Because I want them to.

No, that is a legitimate reason. What is wrong with answering “Why do you …?” with “Because it’s what I like.” If the questioner doesn’t care for that answer, that’s his problem, not mine.

From a practical standpoint, Elisabeth and Barbara have different jobs, requiring different clothes.

Elisabeth is a serious character in a serious written story. She’s a monster hunter. She is more likely to face claws than arrows, so she needs to dodge fast instead of standing there and taking it. So, while she doesn’t wear armor (she has a reason), she does cover 90% of herself in leather, showing only the mid-thigh and upper chest. Elisabeth wouldn’t dress like Barbara. She doesn’t have a sense of humor. Her clothing fits the parameters of her personality and her role in the books. I leave the barely there outfits and near nudity to the enchantresses in the Aura stories. It fits them better in the overall scheme, and is much easier to describe in words.

Barbara exists on DeviantArt and is essentially an adult comic book character. She is just plain fun, and funny. She isn’t meant to be serious. That body? Come on! So, her clothes are also just plain fun. Even so, her clothes do fall within the parameters of Red Sonja.

As for Aura, she is a different character and walks between two extremes. She is a spellcaster, and spellcasters have totally different wardrobe requirements from warriors and soldiers. Even so, the fully covering versus skimpwear debate is applicable. I come down on the skimpwear side for her, and to me, it’s practical.

Epic Fantasy usually numbers a wizard among the protagonists, from Gandalf in Lord of the Rings to both Richard and Kahlan in Sword of Truth. In Sword and Sorcery Fantasy, the sword is usually the domain of the protagonist while sorcery the domain of the villain/ess. I chose the sorcerer for the protagonist simply because I wanted to. A long time ago, I outlined why my protagonist is a woman instead of a man, and that still holds. Besides, Aura began as an enchantress on her very first day of life nine years ago and I see no reason to change her role.

Spellcasters dress differently in the two subgenres. The standard for women spellcasters in Epic is toward the elegant and full covering. That certainly fits the more poetic nature of Epic Fantasy. In SnS, it’s toward nudity, but we are talking about seductive villainesses. As an action oriented subgenre, that also fits. Those are standards simply because it’s what J.R.R. Tolkien and Robert E. Howard did, so there are plenty of exceptions to both.

Aura is a Sword and Sorcery spellcaster (naked), but she’s also the protagonist and a force for good (elegant and full covering). So, what do I do with her?

I split the difference.

There is also a real life example of the two extremes. I know some Wiccans. They tell me that they love long, flowing gowns. Who can blame them? Talk about glamour and elegance. However, those angelwing sleeves love to find their way into candle flames. So, they practice their rituals nude, or skyclad. Cloth also absorbs magical energy, and they want as much free energy as possible. The foundation for Aura’s magical system is Wiccan. It’s the one I know, and it gives her a realistic feel.

Again, I split the difference.

Aura does wear a dress in the opening trilogy, but not an elegant one. She suffers low-self esteem and wears a brown dress that she believes helps her hide from view. It doesn’t. A redhead can’t hide in a town of blonde and brown. It also doesn’t really fit her emotionally despite her insistence, and by the end of the opening arc, will be reduced to a rag. Her more familiar red outfit is a gift. When she receives it, she is told “Stop trying to hide yourself.” She will grow to accept that. Even though most enchantresses wear filmy little garments that don’t cover much, and Aura would rather be a nudist, she does honor the law and people’s sensibilities. So, in the context of the story, she herself splits the difference between the full dress of many and the nudity of her own magical order.

Besides, it’s what I want Aura to wear.

Aura Lockhaven’s Upgrades for 2019

On one hand, it feels like the first month of 2019 has been totally wasted. On the other hand, it has been remarkably productive. I’ll cover the why it feels like a waste and how it’s been productive in a separate post. For this one, I want to focus on what occupied most of my time.

In preparation for 2019, I totally overhauled my 3D version of Aura Lockhaven.

First, she received totally new clothing textures. The originals dated to 2014. And they showed it. In the process, I gave her a totally new cloak that is actually designed for the Victoria 7 (Genesis 3 Female; such an unlovely term) model. For all of last year, I used the Anagenesis 2 skin shader system. While light on computer resources, it made Aura look gray and covered in metallic powder. I returned to a modified version of Sickleyield’s Beautiful Skin Iray, using all new maps. She looks much more lifelike. For her hair, I switched from Out of Touch’s system to Sloshwerk’s Colorwerks. This new system permits streaking of the hair, giving her hair a much more lifelike look.

The most dramatic change is in Aura’s body. I put Measure Metrics on her, following a change in height morphs. Now, Aura Lockhaven is a 36DD, with 38 inch hips. She overindulges and it goes to her hips and thighs. I discovered her 3D model had a chest circumference of 32 inches, while her bust was 41. That meant she was a 32I. Aura is endowed, but not stupid about it! She’s supposed to be a believable looking 3D model, a woman we could actually meet in a grocery store.

Well, she is now. She is now a true 36DD. In the process, I was able to give Aura’s breasts natural heft. They lay on her chest instead of sticking straight out. And she has a softer overall look. Her strength is from work, not a gym. Her stomach and lower body show her fondness for ale and sweetbreads.

Here is the Enchantress of Hartshorn, ready to face 2019:

 

A closer look at her overhauled body, and considering Aura likes being skyclad, she decided to pose nude:

 

How does she look in action?

The Problem with Practice

Practice, practice makes perfect, perfect is a fault, and faultlines change. — REM, “I Believe”

The concept of practice is problematic for me. I’m classically trained on the piano and violin (although I’ve forgotten most of it). When I was studying, my parents kept harping “Practice, practice, practice. Practice makes perfect.” I didn’t want to be perfect. Once you’re perfect, there’s no where to go. So, my playing became rote memorization, and mind-numbing repetition, totally devoid of any passion. It sounded good, but my heart wasn’t in it.

I can’t take that into writing and art.

The great jazz masters taught me something, especially Sonny Rollins. Mr. Rollins never practiced. He played! Every time he played a song, he played it better than the last time, even if the last time was ten minutes ago. When asked why it sounded different, he replied, “I already played it that way. Why should I play it the same way again?”

That I can do! I can write this story better than I wrote the last one. I can make this render better than the last one. That’s how I can grow, develop, and continue to push myself, without ever hitting that stale and stagnant point of heartless repetition.

 

Single-Slider Morph Transformation Technique

Transformation Test

To transform Katie Ashe from her petite civilian form into that of the superheroine Valkyria, I used single-slider morphs. It’s an easy technique that permits a wide variety of steps in a transformation process, without having to load multiple Vickis into the scene.

If you don’t know what a single-slider morph is, it’s the same thing a content creator like Fred Winkler uses. If you notice to get his Nadine for V7, you simply turn the sliders for Nadine in a G3F all the way up, and there she is.

This technique works for V4/M4, and any of the four Genesis generations. This assumes, of course, that you have a “normal” version of your character, and a superpowered version.

To create a single-slider morph, start with your character tweaked and ready to go. Remove all clothes, hair, geografts, etc. If you use HD morphs and muscularity, turn them off. It’s easier to turn them on when needed. Now, set your character’s resolution to Base Resolution, Subdivision 1. Export her (or him) as an object (obj) file. Save it to an easy to find folder, and just name it for your character. Use the scale DAZ (1 Unit = 1cm). Now, clear the scene and load a base figure; if your character is a V7, load a base G3F, etc. Set the Resolution to Base, SudDiv 1. Use Morph Loader Pro to load the object file to the base figure as a morph. From there, I follow the steps in this guide. It’s tricky at first, but if you make a mistake, just start over. Now, do the same for the other version.

You now have both a normal, secret identity version of your character and a superpowered heroine version, both set as single-slider morphs in the base figure, ready to go whenever you load the base figure.

Here’s how to use them for the character transformation. Or, how I did it.

Katie Ashe is a V6HD. She has four separate morphs total: two for her body (one for “Little Katie” and one for “Big Katie,” or Valkyria) and two for her face (again, one for “Little Katie” and one for “Big Katie”). The separate morphs for the face were necessitated by originally borrowing another character’s face for “Big Katie,” but it sure turned out to be a major boon to this process. It also allows me to give half her face to her sister permitting a family resemblance. Her hair as “Little Katie” is Elite Ponytail for G2F, and for “Big Katie” is Jazmine Hair for G3F.

The formula for the above transformation was:

Left to right:

1.         Katie Little Body = 100 %

Katie Big Body = 0 %

Katie Little Face = 100 %

Katie Big Face = 0 %

Muscle Volumes = 0 %

Scale = 95 %

Elite Ponytail (Opacity) = 100 %

Jazmine Hair (Opacity) = 0 %

 

2.         Katie Little Body = 75 %

Katie Big Body = 25 %

Katie Little Face = 100 %

Katie Big Face = 0 %

Muscle Volumes = 5 %

Scale = 95 %

Elite Ponytail = 100 %

Jazmine Hair = 0 %

 

3.         Katie Little Body = 50 %

Katie Big Body = 50 %

Katie Little Face = 75 %

Katie Big Face = 25 %

Muscle Volumes = 10 %

Scale = 96 %

Elite Ponytail = 100 %

Jazmine Hair = 10 %

 

4.         Katie Little Body = 25 %

Katie Big Body = 75 %

Katie Little Face = 50 %

Katie Big Face = 50 %

Muscle Volumes = 15 %

Scale = 98 %

Elite Ponytail = 100 %

Jazmine Hair = 50 %

 

5.         Katie Little Face = 0 %

Katie Big Body = 100 %

Katie Little Face = 0 %

Katie Big Face = 100 %

Muscle Volumes = 25 %

Scale = 100 %

Elite Ponytail = 0 %

Jazmine Hair = 100 %

 

There is absolutely no postwork in the above transformation image, other than to paste the five images onto one background. Little Katie just transformed into Big Katie without the need to bring a second V6 into the scene and hassle with multiple layers in postwork. Big Katie can transform back just as easily. I could conceivably have only one Katie model, fitted with both hair props and glasses (Little Katie is still nearsighted). The only trick is to remember the scale and muscle volumes settings.  Shaping presets for the various levels of transformation would take that pressure off. To get really fancy, I can use different makeup for Little and Big forms, switching the diffuse map in step 3.

As a byproduct, I’ve noticed that single-slider morphs of characters reduce the memory load sent to Iray. That’s helpful for those of us with smaller graphics cards.

Valkyria Superheroine Comic Underway!

I have entered the world of superheroine comics! If I’d known it was this much fun, I would have gotten involved years ago.

Meet Katie Ashe, also known as Valkyria.

Katie Ashe Character Card

Here is a turnaround of the Valkyria costume. It was her mother’s old Halloween costume. Katie is broke. The costume originally had a cape, but I discarded it. It was too difficult to make look right in dramatic poses.

Valkyria Costume Upgrade Turnaround

Valkyria will be a superheroine story for mature readers. It will feature nudity, violence, foul language, sexual themes, social commentary, and occasional bloodshed. It will be more along the lines of Budd Root’s Cavewoman and Dynamite’s Red Sonja than anything released by Marvel and DC. Obviously, it will be composed of 3D renders. I can’t draw.

I’m going to play Valkyria straight. As in, serious. That gives me a chance to comment on the world as I see it from my chair. It’s also my natural bent as a storyteller, as it allows me to develop fully-dimensional characters and add emotional poignancy. Already, the first chapter is pretty serious and dark.

That doesn’t mean it won’t be funny. The humor will come from Katie herself, being inept and incompetent as a superheroine, and realizing the real world does not behave, or respond, like it does in a comic book. There are semis on those roads she’s running on! With only one costume, she’s spending half her pay at the laundromat. Meaning, she’s making it up as she goes, often with chaotic results. Those chaotic results will include being stripped naked and tied up. Besides, her superlair is a backstreet hovel and her supervehicle is the city bus. This is one impoverished superheroine! Ralph Kramden is a lot funnier than Bruce Wayne.

It will be the same with the villains. Most were once decent folk who snapped because of the world they live in, and decided to turn against it by going evil – except they aren’t very good at it. Being evil in real life isn’t like it is in comics and movies. Trying to act like a comic book villain, in our world, only makes them look silly. If they succeed at all, it’s out of dumb luck. The one thing they’re good at is luring Katie, stripping her naked, and tying her up. There may be one or two who were rotten to begin with, and they will be the truly dangerous ones. Then, there will also be monsters.

I believe that humor is funnier, and more pointed, in a comic drama, than in a comedy. MASH was a comic drama, and the funny parts were more hilarious because they happened in a devastatingly unfunny situation. There is also great humor in the surreal, as in Monty Python’s Flying Circus. But let’s face it. How much more surreal can you get than being transformed into a metahuman in about two minutes by a being that shouldn’t exist?

Katie will have allies, namely Katie’s mom, her little sister, and her uncle Robert, who is her contact at Parthenon PD. Her step-father is just an asshole! There may be other superpowered allies as the series progresses, but I haven’t though that far ahead yet. Right now, I have seven chapters outlined in my head, up through when Katie takes the name Valkyria. After that, like Aura has, Katie will tell me what happens.

And, of course, Katie doesn’t really know what she’s doing. Except attract cats.

Katie Ashe

Some days, Katie Ashe feels like she has a split personality. Between all the changing into “big” form to practice running, lifting, and jumping, and changing back into “little” form to carry on with her life, she’s starting to see herself.

Katies

“Aw, man!” Big Katie whined. “Do I hafta wear a bra? Like I even need it when I’m you. And I hate glasses! There are benefits to being superpowered, you know.”

“Screw you!” Little Katie snarled. “I have to go to work, and they won’t recognize me if I show up looking like you, Gargantua! Until you … we … I start making some money at this superheroine gig, I’m the only one paying for this dump.”

“You? Me? We? I am you. Oh, crap. I’m talking to myself! That’s it, I’m blowing the tips at the liquor store!”

She should be more careful when she runs on the sidewalk.

Running

She needs to remember to get undressed before changing out of her 5’0” “Little Katie” form into her superpowered “Big Katie” form.

Not Again

I will leave you with a closeup of Katie’s face.

Katie Portrait

Valkyria is going to be fun and exciting! I already have the first seven pages of chapter one completed. Other than DeviantArt, I’m not sure exactly where Valkyria will land for publication. Wherever it is, I’ll let you know.

 

Converting the Dynamic Bikini into Conforming Cloth

Yes, this is backwards from what most 3D artists want. Most want more dynamic clothing! Well, dynamic clothing does look good and drape well with the pose. However, it is impractical for any sort of comic related imagery. It’s a pain in the neck as it is to drape for one fine art image. Imagine draping it over and over again for the forty panels required for a mere four page comic. Well, I found a way to convert some dynamic clothing into conforming clothing so that it bends with the figure’s pose every single time.

Aura Lockhaven wears the Dynamic Bikini for V7 by Optitex. I’ve had some issues with it, primarily that it does not wrinkle and it lacks eyelets for the thongs. But it’s the only corseted bikini available in the 3D market, unless I revert to her original Elven Strapped bikini by AerySoul (No Longer Available). That does have wrinkles and eyelets, but it reveals more skin than I wish. The Dynamic Bikini isn’t too much of a hassle to drape for a fine art render, although I can’t move Aura once it’s draped. If I do, it springs back into zero pose.

I’ve wanted to feature Aura in a series of comics that fill in the gaps of her backstory and between the novels. That bikini kept stopping me. The thoughts of redraping for multiple panels of a comic made me think that perhaps it would be better to reveal more of her skin after all.

Not any more!

I converted the Dynamic Bikini to conforming cloth. It now sticks to Aura and follows her everywhere, regardless of the pose.

Here’s how I did it.

This is for converting the Dynamic Bikini for Genesis 3 Female to fit a Genesis 3 Female. It may or may not work for converting a V4 article to G2F, Genesis to G2F, or G2F to G3F because of the boning and draping differences.

I’m using DAZ Studio 4.9 Pro.

1. Load G3F. Do not morph her in any way. If you use any geografted genitals, load them, too.

2. Load the Dynamic Bra and Dynamic Panty.

3. Drape both to the G3F. Bra just needs to collide with upper abdomen, upper chest, lower chest, and pectorals. Panty just needs to collide with pelvis and the geograft genitals. Now is a good time to refit the bikini the way you want. I lowered the bra to cup under the breasts instead of just draping across them. Draping will happen fast.

DB1

4. Export Bra as an object. Make sure Write Groups and Write Surfaces are selected. Use DAZ Studio (1 Unit = 1 CM) as size under To. Save it somewhere easy to find and under simple a name like, well, Bra.obj. It can be renamed later.

5. Repeat for Panty.

DB2

6. Clear the scene.

7. Load a new G3F, and her lady bits. Do not morph her in any way.

8. Import the Bra and Panty. They will slide right into place.

9. Select Bra. Apply the Morph Transfer to the Bra. This is found under Little Funky Box with Four Lines and an Arrow in Upper Left Hand Corner of Scene Tab. Go to Assets -> Transfer Utility.

DB3

10. Source is G3F.

11. Target is Bra.

DB4

12. Click Accept. All the available G3F morphs now transfer to the Bra, and buddy, I have a slew of G3F morphs. Fit-to is activated, and will automatically see the G3F figure.

13. Repeat for the Panty.

14. Both are now conforming figures, instead of objects.

15. Apply Mesh Smoothing to both, and set it to Smoothing Iterations 2, Collision Iterations 3. This helps with poke through.

DB5

16. Apply Mesh Subdivision to both. Leave it at default. As complex as the mesh is for Dynamic cloth, if this is not done, the geometry will show up under sunlight in both Iray and Reality, giving geometric shadows instead of smooth shadows.

DB6

17. Save Bra as Support Asset -> Figure/Prop Asset.

DB7

18. Repeat for Panty.

19. You’re done.

For the final touches, I applied Aura’s bikini textures to the Bra and Panty, and saved them as Wearables Presets. Then, I simply applied the Wearables to Aura. As her morphs were already loaded into the bikini, it fit her perfectly. She went skipping away as happy as an enchantress in a room full of men.

The Bra laces don’t bridge the breasts. They bend into the cleavage. Zev0’s Fit Control corrects that. Sickleyield’s Universal Breast Helpers should, too.

Does it work? Here’s Aura modeling her new bikini in several different poses. No changes were made to the bikini between the images. I simply put her in a new pose and rendered away.

DB8

DB9

DB10

 

Now, Aura and I can get busy making a few comics.

I would like to get fancy and add eyelets and wrinkle morphs to the conforming once-Dynamic Bikini, but that’s for another day.

I have no idea if this method works for other Dynamic entries, like the Century Nightgown. Try it and see. If it does (or does not) let me know.