When someone with a literature background writes comics, you’re going to get the love child of Herman Melville and John Steinbeck in a threesome tryst with Raymond Chandler and Walt Disney.
To transform Katie Ashe from her petite civilian form into that of the superheroine Valkyria, I used single-slider morphs. It’s an easy technique that permits a wide variety of steps in a transformation process, without having to load multiple Vickis into the scene.
If you don’t know what a single-slider morph is, it’s the same thing a content creator like Fred Winkler uses. If you notice to get his Nadine for V7, you simply turn the sliders for Nadine in a G3F all the way up, and there she is.
This technique works for V4/M4, and any of the four Genesis generations. This assumes, of course, that you have a “normal” version of your character, and a superpowered version.
To create a single-slider morph, start with your character tweaked and ready to go. Remove all clothes, hair, geografts, etc. If you use HD morphs and muscularity, turn them off. It’s easier to turn them on when needed. Now, set your character’s resolution to Base Resolution, Subdivision 1. Export her (or him) as an object (obj) file. Save it to an easy to find folder, and just name it for your character. Use the scale DAZ (1 Unit = 1cm). Now, clear the scene and load a base figure; if your character is a V7, load a base G3F, etc. Set the Resolution to Base, SudDiv 1. Use Morph Loader Pro to load the object file to the base figure as a morph. From there, I follow the steps in this guide. It’s tricky at first, but if you make a mistake, just start over. Now, do the same for the other version.
You now have both a normal, secret identity version of your character and a superpowered heroine version, both set as single-slider morphs in the base figure, ready to go whenever you load the base figure.
Here’s how to use them for the character transformation. Or, how I did it.
Katie Ashe is a V6HD. She has four separate morphs total: two for her body (one for “Little Katie” and one for “Big Katie,” or Valkyria) and two for her face (again, one for “Little Katie” and one for “Big Katie”). The separate morphs for the face were necessitated by originally borrowing another character’s face for “Big Katie,” but it sure turned out to be a major boon to this process. It also allows me to give half her face to her sister permitting a family resemblance. Her hair as “Little Katie” is Elite Ponytail for G2F, and for “Big Katie” is Jazmine Hair for G3F.
The formula for the above transformation was:
Left to right:
1. Katie Little Body = 100 %
Katie Big Body = 0 %
Katie Little Face = 100 %
Katie Big Face = 0 %
Muscle Volumes = 0 %
Scale = 95 %
Elite Ponytail (Opacity) = 100 %
Jazmine Hair (Opacity) = 0 %
2. Katie Little Body = 75 %
Katie Big Body = 25 %
Katie Little Face = 100 %
Katie Big Face = 0 %
Muscle Volumes = 5 %
Scale = 95 %
Elite Ponytail = 100 %
Jazmine Hair = 0 %
3. Katie Little Body = 50 %
Katie Big Body = 50 %
Katie Little Face = 75 %
Katie Big Face = 25 %
Muscle Volumes = 10 %
Scale = 96 %
Elite Ponytail = 100 %
Jazmine Hair = 10 %
4. Katie Little Body = 25 %
Katie Big Body = 75 %
Katie Little Face = 50 %
Katie Big Face = 50 %
Muscle Volumes = 15 %
Scale = 98 %
Elite Ponytail = 100 %
Jazmine Hair = 50 %
5. Katie Little Face = 0 %
Katie Big Body = 100 %
Katie Little Face = 0 %
Katie Big Face = 100 %
Muscle Volumes = 25 %
Scale = 100 %
Elite Ponytail = 0 %
Jazmine Hair = 100 %
There is absolutely no postwork in the above transformation image, other than to paste the five images onto one background. Little Katie just transformed into Big Katie without the need to bring a second V6 into the scene and hassle with multiple layers in postwork. Big Katie can transform back just as easily. I could conceivably have only one Katie model, fitted with both hair props and glasses (Little Katie is still nearsighted). The only trick is to remember the scale and muscle volumes settings. Shaping presets for the various levels of transformation would take that pressure off. To get really fancy, I can use different makeup for Little and Big forms, switching the diffuse map in step 3.
As a byproduct, I’ve noticed that single-slider morphs of characters reduce the memory load sent to Iray. That’s helpful for those of us with smaller graphics cards.
Hey, y’all. This is pretty much what I can do to help those affected by Hurricane Harvey. It isn’t much, but maybe something good will come of it. Please consider sharing this PSA around. Help me help those hurt by Harvey.
I have entered the world of superheroine comics! If I’d known it was this much fun, I would have gotten involved years ago.
Meet Katie Ashe, also known as Valkyria.
Here is a turnaround of the Valkyria costume. It was her mother’s old Halloween costume. Katie is broke. The costume originally had a cape, but I discarded it. It was too difficult to make look right in dramatic poses.
Valkyria will be a superheroine story for mature readers. It will feature nudity, violence, foul language, sexual themes, social commentary, and occasional bloodshed. It will be more along the lines of Budd Root’s Cavewoman and Dynamite’s Red Sonja than anything released by Marvel and DC. Obviously, it will be composed of 3D renders. I can’t draw.
I’m going to play Valkyria straight. As in, serious. That gives me a chance to comment on the world as I see it from my chair. It’s also my natural bent as a storyteller, as it allows me to develop fully-dimensional characters and add emotional poignancy. Already, the first chapter is pretty serious and dark.
That doesn’t mean it won’t be funny. The humor will come from Katie herself, being inept and incompetent as a superheroine, and realizing the real world does not behave, or respond, like it does in a comic book. There are semis on those roads she’s running on! With only one costume, she’s spending half her pay at the laundromat. Meaning, she’s making it up as she goes, often with chaotic results. Those chaotic results will include being stripped naked and tied up. Besides, her superlair is a backstreet hovel and her supervehicle is the city bus. This is one impoverished superheroine! Ralph Kramden is a lot funnier than Bruce Wayne.
It will be the same with the villains. Most were once decent folk who snapped because of the world they live in, and decided to turn against it by going evil – except they aren’t very good at it. Being evil in real life isn’t like it is in comics and movies. Trying to act like a comic book villain, in our world, only makes them look silly. If they succeed at all, it’s out of dumb luck. The one thing they’re good at is luring Katie, stripping her naked, and tying her up. There may be one or two who were rotten to begin with, and they will be the truly dangerous ones. Then, there will also be monsters.
I believe that humor is funnier, and more pointed, in a comic drama, than in a comedy. MASH was a comic drama, and the funny parts were more hilarious because they happened in a devastatingly unfunny situation. There is also great humor in the surreal, as in Monty Python’s Flying Circus. But let’s face it. How much more surreal can you get than being transformed into a metahuman in about two minutes by a being that shouldn’t exist?
Katie will have allies, namely Katie’s mom, her little sister, and her uncle Robert, who is her contact at Parthenon PD. Her step-father is just an asshole! There may be other superpowered allies as the series progresses, but I haven’t though that far ahead yet. Right now, I have seven chapters outlined in my head, up through when Katie takes the name Valkyria. After that, like Aura has, Katie will tell me what happens.
And, of course, Katie doesn’t really know what she’s doing. Except attract cats.
Some days, Katie Ashe feels like she has a split personality. Between all the changing into “big” form to practice running, lifting, and jumping, and changing back into “little” form to carry on with her life, she’s starting to see herself.
“Aw, man!” Big Katie whined. “Do I hafta wear a bra? Like I even need it when I’m you. And I hate glasses! There are benefits to being superpowered, you know.”
“Screw you!” Little Katie snarled. “I have to go to work, and they won’t recognize me if I show up looking like you, Gargantua! Until you … we … I start making some money at this superheroine gig, I’m the only one paying for this dump.”
“You? Me? We? I am you. Oh, crap. I’m talking to myself! That’s it, I’m blowing the tips at the liquor store!”
She should be more careful when she runs on the sidewalk.
She needs to remember to get undressed before changing out of her 5’0” “Little Katie” form into her superpowered “Big Katie” form.
I will leave you with a closeup of Katie’s face.
Valkyria is going to be fun and exciting! I already have the first seven pages of chapter one completed. Other than DeviantArt, I’m not sure exactly where Valkyria will land for publication. Wherever it is, I’ll let you know.
It is yet again, a day of An Eye for An Eye, and America is nearly blind.
In the past few days, the phenomenon that reared its hideous head last year during the election has grown enormous. Friends are now bitter enemies. Likeminded folk now spew the most vile words at each other. Those who are supposed to offer us hope only pour gasoline on the fire.
The United States of America, once the bastion of freedom and opportunity, is a nation mired in mutual hatred and wrath, ripping itself apart with the zeal of the self-righteous.
This cannot be laid at the feet of Donald Trump, as much as you Liberals may wish to do so. It cannot be laid at the feet of Barack Obama, as much as you Conservatives may wish to do so. It can only be laid at the feet of the one who started it all: YOU! ME!
This pattern of fury began decades ago. We did nothing to stop it. No, we fed it. The gloves and masks came off following 9/11. Again, we did nothing to stop it. Again, we fed it. I fear we are now passed the point of no return, when families willingly tear themselves asunder over politics and religion and who has sex with whom. We do nothing to stop that. No, we feed it yet again, by posting memes calling the other side violent and bloodthirsty and traitorous and ungodly and nazi and communist. Let the politicians and preachers wear those labels with pride. What are those vipers to us who do the real living, breathing, working, praying, playing, and dying in America? Yet, we fire those words at each other as so many broadsides from battleships, and do so with great glee.
We hate, in the name of love.
The next step is open war in the street. It is not long coming.
We are a nation committing suicide by strangling itself with its own hands.
Love is the only answer. Kindness is the only solution. Listening to others with an unjaundiced ear our only opportunity. Showing compassion to those who show us none is our only hope.
Is it too late to seek those answers and solutions?
Every good fantasy character needs a card. I finally made one for Aura Lockhaven. It’s current through the first six novels and comics.
Yes, this is backwards from what most 3D artists want. Most want more dynamic clothing! Well, dynamic clothing does look good and drape well with the pose. However, it is impractical for any sort of comic related imagery. It’s a pain in the neck as it is to drape for one fine art image. Imagine draping it over and over again for the forty panels required for a mere four page comic. Well, I found a way to convert some dynamic clothing into conforming clothing so that it bends with the figure’s pose every single time.
Aura Lockhaven wears the Dynamic Bikini for V7 by Optitex. I’ve had some issues with it, primarily that it does not wrinkle and it lacks eyelets for the thongs. But it’s the only corseted bikini available in the 3D market, unless I revert to her original Elven Strapped bikini by AerySoul (No Longer Available). That does have wrinkles and eyelets, but it reveals more skin than I wish. The Dynamic Bikini isn’t too much of a hassle to drape for a fine art render, although I can’t move Aura once it’s draped. If I do, it springs back into zero pose.
I’ve wanted to feature Aura in a series of comics that fill in the gaps of her backstory and between the novels. That bikini kept stopping me. The thoughts of redraping for multiple panels of a comic made me think that perhaps it would be better to reveal more of her skin after all.
Not any more!
I converted the Dynamic Bikini to conforming cloth. It now sticks to Aura and follows her everywhere, regardless of the pose.
Here’s how I did it.
This is for converting the Dynamic Bikini for Genesis 3 Female to fit a Genesis 3 Female. It may or may not work for converting a V4 article to G2F, Genesis to G2F, or G2F to G3F because of the boning and draping differences.
I’m using DAZ Studio 4.9 Pro.
1. Load G3F. Do not morph her in any way. If you use any geografted genitals, load them, too.
2. Load the Dynamic Bra and Dynamic Panty.
3. Drape both to the G3F. Bra just needs to collide with upper abdomen, upper chest, lower chest, and pectorals. Panty just needs to collide with pelvis and the geograft genitals. Now is a good time to refit the bikini the way you want. I lowered the bra to cup under the breasts instead of just draping across them. Draping will happen fast.
4. Export Bra as an object. Make sure Write Groups and Write Surfaces are selected. Use DAZ Studio (1 Unit = 1 CM) as size under To. Save it somewhere easy to find and under simple a name like, well, Bra.obj. It can be renamed later.
5. Repeat for Panty.
6. Clear the scene.
7. Load a new G3F, and her lady bits. Do not morph her in any way.
8. Import the Bra and Panty. They will slide right into place.
9. Select Bra. Apply the Morph Transfer to the Bra. This is found under Little Funky Box with Four Lines and an Arrow in Upper Left Hand Corner of Scene Tab. Go to Assets -> Transfer Utility.
10. Source is G3F.
11. Target is Bra.
12. Click Accept. All the available G3F morphs now transfer to the Bra, and buddy, I have a slew of G3F morphs. Fit-to is activated, and will automatically see the G3F figure.
13. Repeat for the Panty.
14. Both are now conforming figures, instead of objects.
15. Apply Mesh Smoothing to both, and set it to Smoothing Iterations 2, Collision Iterations 3. This helps with poke through.
16. Apply Mesh Subdivision to both. Leave it at default. As complex as the mesh is for Dynamic cloth, if this is not done, the geometry will show up under sunlight in both Iray and Reality, giving geometric shadows instead of smooth shadows.
17. Save Bra as Support Asset -> Figure/Prop Asset.
18. Repeat for Panty.
19. You’re done.
For the final touches, I applied Aura’s bikini textures to the Bra and Panty, and saved them as Wearables Presets. Then, I simply applied the Wearables to Aura. As her morphs were already loaded into the bikini, it fit her perfectly. She went skipping away as happy as an enchantress in a room full of men.
The Bra laces don’t bridge the breasts. They bend into the cleavage. Zev0’s Fit Control corrects that. Sickleyield’s Universal Breast Helpers should, too.
Does it work? Here’s Aura modeling her new bikini in several different poses. No changes were made to the bikini between the images. I simply put her in a new pose and rendered away.
Now, Aura and I can get busy making a few comics.
I would like to get fancy and add eyelets and wrinkle morphs to the conforming once-Dynamic Bikini, but that’s for another day.
I have no idea if this method works for other Dynamic entries, like the Century Nightgown. Try it and see. If it does (or does not) let me know.
I am pleased and honored to announce a collaboration with Zaki Asakura, known as Akizz on DeviantArt. We have followed each other for over a year, and developed a good working relationship. For some time, we’ve wondered what would happen if his character Viona, the Warrior of Beauty, met Aura Lockhaven.
We decided to find out.
To see what happens when Viona enters Aura’s world of the 11th Century, start here at this page: http://nathanomir.deviantart.com/art/The-Enchantress-and-the-Warrior-01-690670626
To see what happens when Aura enters Viona’s world of the 21st Century, start here at this page: http://nathanomir.deviantart.com/art/Early-days-690510555
It’s June, of an odd number year, and right on time, DAZ3D released the new figure line, Genesis 8, with its flagship model, Victoria 8.
Yes, DAZ3D skipped Genesis 4. Their reasons are pretty sound. First, Gen4 is the shorthand for Generation 4, or Victoria 4 and Michael 4. This avoids confusion. Second, it ties in with Victoria 8, avoiding further confusion.
When Victoria 7 appeared in June, 2015, my response was, “Oh, hell, no!” No, that’s being kind. I was vulgar, hostile, and antagonistic. My resolve lasted fourteen months. Now, I work exclusively with Victoria 7. This time, I decided to buy Victoria 8 on the first day and put her through a series of tests before I said yay or nay.
I said that when Victoria 8 appeared, for me to switch from Victoria 7, V8 was going to have to really impress me. She was going to have to step off the computer screen, perform one heck of a lap dance, build me a stiff Manhattan, and take care of cleaning the place so I don’t have to. Has all that happened this week? Let’s find out.
With Victoria 8/Genesis 8, DAZ3D makes the following claims:
- The most backward compatibility ever, through included clones for Genesis, Genesis 2, & Genesis 3
- Includes clones for Male and Female figures for better use of content across sexes
- New eyes, toes, fingers, lashes, and more
- More realistic bending and articulation across the figure
- Enhanced PowerPose support, including an all-new expression interface
- Major muscle groups now flex automatically as the figure moves and poses
- Dramatically more realistic skin through an all-new Iray Uber Shader
I’m going to look at the first, fourth, sixth, and seventh in depth. The third, new eyes, toes, fingers, etc., is actually the only major difference between Victoria 8 and Victoria 7 (I’ll get to that in a minute). The eyelashes are now geografted props instead of being part of the mesh. Why, may I ask? As for PowerPose, that only benefits the animator, not the still artist. So, in both cases, DAZ3D is pandering to the game developer. They don’t benefit me, so I could not care less.
As for the dramatically more realistic skin, that is definitely true! However, it’s part of DAZ Studio 18.104.22.168. It comes with an enhanced Iray Ubershader. I’ve used it already on my Victoria 7s and tested it on a V6 and V4. So, to claim it’s a feature of Victoria 8/Genesis 8 is disingenuous.
Victoria 6, Victoria 7, and Victoria 8, Side-by-Side
I loved Victoria 6! The only reason I switched to Victoria 7 was the improved sculptability of the figure, and that was made possible by Xenic101’s Muscular HD Morphs, and Zev0’s Vascularity HD, Shape Shift 3, and Breast Control 3 systems. Otherwise, she was a primitive brick. Here the three generations are, side-by-side:
V6 on the left, V7 in the center, V8 on the right. This is something that DAZ3D didn’t tell us. V8 is taller. I put Measure Metrics on V6 and V7, so I know for a fact that they are both 5’11”. So, V8 must be 6’2″. Yet, they advertise her as 5’10”. Someone can’t read a measuring tape.
Here is the mesh for Victoria 6:
This is what I loved about Victoria 6. Notice the complex intersections in the brows, the mouth, the shoulders, the upper chest/collarbone, and tops of the breasts. These mimic the natural topology of the human body, and permit an astonishing array of character morphs that parallel realistic people.
Compare to Victoria 7:
Simplified. Far too simplified for my tastes. This is pandering to game developers. They don’t care about realism. They need maximum movement with minimal resource clogging. It’s funny, however. Victoria 6 still loads and renders faster than the more primitive Victoria 7. That Zev0 can develop morphing systems for this, and Fred Winkler can get astonishingly realistic people out of this are testaments to their talents and genius. If not for those two content creators, I’d still be working with V6.
Now, Victoria 8:
DAZ3D calls her the most advanced Victoria yet. Really? V8 is a copy of V7. In fact, based on the mesh, she doesn’t deserve the name Victoria 8, but rather should be called Victoria 7.2.
Again, V6 left, V7 center, V8 right.
Again, V6 has the most pleasing and morphable face. I thought V7’s face was too hard and her mouth just plain ugly. I should have withheld judgment for Victoria 8. She looks too masculine. It’s politically correct these days to not be able to tell men from women, but it’s biologically incorrect. Over on the DAZ forums, V8’s supporters deride those of us who don’t like V8’s masculine face by saying, “I guess they’ve never seen a real woman.” Personally, I think that’s an affront to women. My wife certainly doesn’t look like me! My other complaints are V8’s face is long, where V6 and V7 have heart shaped faces. And, again, V8 has a mouth big enough to fit a tankard.
Flexion of Muscles
DAZ3D claims that Victoria 8’s muscles flex as she moves. Let’s see.
Well, yes. To a degree. Some. To get that claimed level of flexion, the figure’s arms and legs need to be nearly doubled over onto themselves. That’s fine for yoga poses, but not most everyday or action poses.
Compare to Victoria 7, with Muscular HD in action:
A superior level of muscular flexion and definition is possible with Victoria 7, with systems already in place. Systems that do not exist for Genesis 8, and may not if Xenic doesn’t want to upgrade yet again.
DAZ3D claims that Victoria 8/Genesis 8 is their most backwards compatible figure yet. They claim that she will wear all clothes for Genesis, Genesis 2, and Genesis 3, as well as accepting their poses. Is this true? The answer is a qualified no.
Here’s Reason Number One, the zero pose.
This is Victoria 7’s zero pose, one used by V4, V5, and V6 as well.
Now, Victoria 8’s zero pose:
DAZ3D moved from the classic T pose to an A pose. The A pose is preferred by game developers. Now, I understand the game development community is good business, but DAZ has a sister company called Morph 3D that is specifically geared for that community. So, why muck with us still artists like this?
The A pose throws all legacy poses into a fit. Forget using them! Unless … There is hope. Sickleyield, perhaps one of the best content creators in the business, designed a T pose for Victoria 8, as well as a tutorial for adapting legacy clothes to fit her. It works for poses, too. You can find it in Sickleyield’s Journal on DeviantArt. Highly recommended if you plan to use V8. But we shouldn’t have to resort to that kind of convoluted process.
Now, here’s the second reason V8 isn’t as backwards compatible as DAZ3D claims.
This is the list of all figures supported by Victoria 7/Genesis 3 Auto-Fit:
Now, for Victoria 8/Genesis 8:
Do you see who is missing? DAZ3D wants Victoria 4 and Michael 4 to just go away.
Some claim that Victoria 4 clothes were never supported by Genesis. Uh, her name is up there for Victoria 7. As for them fitting, take a look at this:
Iryndelle here wears AeonSoul’s Classic Fantasy for Victoria 4. Iryndelle is a Victoria 7. For the first two years of her existence, she was a Victoria 6, and wore the same outfit. In fact, it fits V7 better than it fit V4, and it was designed for V4.
How does it fit V8?
YIKES! I stopped right here. This is with Sickleyield’s T pose applied to V8. Auto-Fit tried to place the arm jewels in the original pose. So, V8 will not take V4 clothes.
UNLESS … I can’t remember his name to give him credit, but someone on DeviantArt developed a workaround. He applied V4 clothes to V7. Then, he transferred them to V8. They fit like tailored gloves. So, there is that option.
Now, how do Genesis clothes fit Genesis 8. Well, let’s take a look at Auto-Fit.
This is the Auto-Fit pane for Victoria 7, and it’s the same for Victoria 6:
Now, the Auto-Fit pane for Victoria 8/Genesis 8:
Again, see what’s missing? Footwear, capes, gloves, pants, and shirts all qualify as none. For V6 and V7, if we did not specify the type of garment, the adjustment and effects morphs did not convey to the applied figure. They do for V8, regardless, but there are limitations.
Here is what the Auto-Fit looks like in action:
This is Out of Touch’s Button Up 2 for G3F on a V7. Now, below, is the same on V8.
It looks kinda wrong. Just a touch, like Vicki stole it out of her little sister’s dresser. The biggest problem is the effects morphs do not perform as well as they should. The shirt opens, but the buttons don’t move with it, and it doesn’t open as far as it should.
Now, I haven’t tested to see if Genesis 8 finally avoids the nasty tearing of the mesh on long skirts from previous generations, or avoids the “crash into the cleavage” that happens with tops that bridge the breasts.
Oh. Once again, you can forget about giving V8 any high heeled shoes from previous generations to Victoria 8. It ain’t happening! Sickleyield gets it to work, but I don’t think it’s worth the hassle.
How about the reverse? For a whole fourteen months, I bought V7 clothes to go on my V6 characters. They fit quite well. This is AerySoul’s Aery Mage for V7 on Victoria 6:
Now, Throne Defender for V8 on V7:
Well, she’s trying to wear them. It’s that A pose that’s throwing Auto-Fit off.
So, backwards compatibility of Victoria 8/Genesis 8 exists in theory. In practice, is it far less flexible and thorough than that of Victoria 7/Genesis 3.
How about that Male/Female clones so we can transfer clothing across sexes? Take a look at this:
Aura wears Pirate for G2M boots. Not only are they designed for Michael (a male), but they’re from a previous generation. Victoria 7/Genesis 3 already does across sex clothing transfer, at least, as far as I need it to go. So, this new feature of Victoria 8/Genesis 8 doesn’t benefit or interest me.
This is the big one for me, the deal maker or breaker. I have custom made recurring characters, the primary ones being Aura Lockhaven and the Sarethian Seven. According to DAZ3D, characters can transfer from one generation of Genesis to Genesis 8 without difficulty.
So, I tried transferring Aura Lockhaven from V7 to V8. She has been a V4 and a V6 in the past. To transfer her from V4 to V6, I rebuilt her slider-by-slider. For V7, I created a shaping preset of her V6 incarnation, and applied it to a raw Genesis 3 Female. Ninety percent of the sliders transferred without difficulty. The ones that did not no longer existed. The missing 10% was a simple matter of tweaking.
Victoria 8/Genesis 8 has the same exact morphing sliders as Victoria 7/Genesis 3, so the transfer should be 100 %. Was it?
NOT AT ALL!
Oh, I suppose Aura (on the left) could be standing with her 40 year old cousin. It’s that massive difference between the two base faces. Victoria 8’s face isn’t just long and masculine. It’s also older. Aura is twenty-two. She also doesn’t have a double chin. Her V8 mouth is too wide and her lips too thin. Here’s the profile:
From the nose up, the V8 version looks great. Below the nose, she looks horrid. Now, granted, Aura is a V7HD. The HD morphs don’t exist yet for Victoria 8, but they will probably appear within the next week. It’s pretty standard for them to be released within ten days of a major character launch. That could make a lot of difference.
I couldn’t test her body. Aura’s body is morphed using Shape Shift 3 and Breast Control 3 by Zev0. He will have to release Genesis 8 versions before I can test a below the neck character transfer of Aura from V7 to V8.
DAZ says that V7 skins will fit V8. Do they?
Well, yes. I’ll give credit where credit is due. They fit perfectly. However, now the V8 Aura looks even worse. Aura’s skins are G3F, designed for G3F, enhanced in Skin Builder 3 for G3F, and worn by G3F. Just because it fits V8 doesn’t mean it works. Again, it’s that totally different base face shape.
As of today, I can’t use Victoria 8/Genesis 8. I have no need. There really isn’t any difference is meshes, so why bother? The major differences are things I can’t use (separate eyelashes) and things I won’t (that face!). V8 offers too much of what I don’t need, and not nearly enough of what I do need.
For me to use Victoria 8/Genesis 8, Xenic101 and Zev0 will have to release new Genesis 8 versions of their morphing systems. Morphing systems to turn this androgynous supermodel into a real woman are underway. Powerage has released Breast Factory 8 for Genesis 8. I use the G3F edition on my standard models to give them a different look. Fred Winkler is already performing his magic. His V7HD characters were some of the reasons I switched from V6 to V7. He got the granite slab of the Genesis 3 mesh to look like a real woman. He’s doing it again for Victoria 8 with his new character Elizabeth. She has a feminine face, and a natural height.
With any luck, perhaps Zev0, or someone, will release a Face Shift 8 that will take care of that ungodly mouth and horsey face on V8.
That does not in any way mean that I can ever use V4, V6, or V7 clothing on a V8. Not without a lot of effort and too much work; effort and work that I should not have to do. Perhaps, a Genesis 8 version of Wear Them All will take care of those issues.
Until then, I’m sticking with Victoria 7. If I have to make my own Manhattan and vacuum my own carpet, I’ll do it with a trusted friend.
“It’s this one!” Holdric growled. He thrust his dagger down, pinning the card to the table.
“Yes, sir, you’re absolutely right,” Chumley stammered. “Today is your lucky day. You win the jackpot. I’ll even throw in a few gold coins for the lovely lady.”
“You’re a smart man,” Sieglinde said.
Chumley vowed to himself never again to try to take those naked rubes from the hills. It was just too dangerous.
Tariman the Druid watched, a gleeful smile on his face. For years, he sought a way to put the conniver in his place. These “hicks” from the country just did it for him, with no effort on his part. Leave it to the unclouded eye of someone unaccustomed to the city’s ways to see right through Chumley’s scheme. Tariman thought the leatherclad Holdric and Sieglinde might make splendid company for a round or two of ale.
DAZ Studio 4.9 Pro -> Reality 4.3 -> Luxrender 1.6 -> GIMP 2.8.